By Pelgrane Press
Thirteenth Age combines the simplest components of conventional d20-rolling myth gaming with new story-focused principles, designed so that you can run the type of video game you so much are looking to play along with your team. Created through Rob Heinsoo and Jonathan Tweet, thirteenth Age supplies all of the instruments you must make specific characters who're instantly embedded within the atmosphere in very important methods; quick arrange adventures according to the computers’ backgrounds and objectives; create your individual monsters; struggle interesting battles; and concentrate on what’s constantly been cool and enjoyable approximately fable experience gaming:
• Icon relationships and One specified issues supply fascinating storytelling possibilities
• Backgrounds offer an easy, versatile ability procedure drawn from characters’ own histories
• Escalation cube let enjoyable, fast-moving d20 combat.
• Owlbears will rip PC’s limbs off to feed their young.
About thirteenth Age
In the thirteenth Age of the realm, adventurers search their fortunes within the Dragon Empire whereas strong participants often called Icons pursue objectives which may shield the empire from chaos, or ship it over the edge.
Players make a decision which Icons their characters best friend with, and which of them they oppose. those relationships, besides a private historical past and a distinct trait selected in the course of personality production, aid outline an adventurer’s position on this planet of thirteenth Age and lay the basis for epic tales that emerge via play.
There also are enjoyable new principles for hitting orcs and making them pass splat.
“Our objective with thirteenth Age is to recapture the free-wheeling form of old-school gaming by means of making a video game with extra soul and less technical information. …13th Age makes the play group’s crusade the guts of cognizance, with a toolkit of principles that you should decide and select from in response to the type of online game you need to play. The mechanics draw from vintage video games in addition to more recent, story-based games.” – Jonathan Tweet, co-designer
Read or Download 13th Age: Core Book PDF
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Extra info for 13th Age: Core Book
A negative relationship with an icon implies that you know enough about the icon to be a thorn in their side, or at least in their organization. Your knowledge might even amount to some form of destiny, a fated or seemingly “justlucky” ability to thwart the icon’s plans. Confronting the icon’s efforts needs to be part of your character arc, and the information and opportunities that fall into your lap thanks to using your negative relationship need to help you have bigger and better confrontations with your enemy, rival, or jilted lover—however you choose to phrase the conflict!
You are a special foe of this icon, perhaps because of your virtue or possibly for less happy motives. Your enmity wins you allies among right-thinking people, but some of the villainous icon’s forces are out to get you in some way. Icon Heroic Icon Usually: Archmage Emperor Great Gold Wyrm Priestess Possibly: Dwarf King Elf Queen Ambiguous Icon Usually: Crusader Dwarf King Elf Queen High Druid Prince of Shadows Possibly: Emperor The Three Spend 1, 2, or 3 points. Thanks to your relationship with the icon, you are a hero to some, a villain to others, and possibly even a monster to a few.
Add the MD modifier to your base MD. 4. Add +1 at 1st level (and increase by +1 at each additional class level). Initiative Your Initiative bonus is a d20 check, not a static value. 1. Start with your Dexterity modifier. 2. Add +1 at 1st level (and increase by +1 at each additional class level). Recoveries & Recovery Dice Most characters start the game with 8 recoveries. ) Some classes and talent choices may give you more recoveries. Each class also has a different recovery die, usually a d6, d8, or d10, as specified in the class write-up.